stellaris shield hardening cap. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. stellaris shield hardening cap

 
 I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullificationstellaris shield hardening cap 3

List of all technology ids in the game to be used with "research_technology" console command. On a cruiser, with the same number of slots, but now getting less from its ancient suspension fields slot-for-slot compared to the big girls: 30%. Total HP = 2853 with 5. and a huge stack of armour. Warhunter May 10, 2016 @ 7:11pm. Go to Stellaris r/Stellaris. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. malakhglitch Rogue Servitor. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. M. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. What ships do I build to stand the best chance to win any given encounter in a post combat rebalance stellaris? Reply. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. #15. but they come at a few costs. Jump to latest Follow Reply. If your opponent had 75% shield hardening, and you brought only 100% shield penetration weapons, you would be worse off than if you used 0% penetration. BUT the shield hardening form suspension shields do not. 75 to armor and 6. I've had trouble figuring this out exactly, but this is what it looks like. Decreased the base damage of explosive torpedoes. Report. That’s 17. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. 37 Badges. The shield regen is just insane and my battleships only die when focused heavily. , 3x Shield Hardening = 75%, for ships with 3 auxiliary slots). NagolRiverstar • 1 mo. Your enemy has to chew through them before attacking the hull. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Clock Fail Detection for Stellaris LM3SX00 MCUs (AN01278) Author: Texas Instruments, Incorporated [SPMA031,*] Subject: Application Notes Keywords: SPMA031 Created Date:there are a few techs that are irrelevant, a couple missing that I would like to see, and I would like to resort a few of these so that engineering isn't so overwhelmed and physics so under-utilized. 75% hardening all shield targets stop arc pretty well. This means it now has 90-50=40% as the penetration just subtracts armor percentage. 1. There is too much data tied up in a planet. It lacks the bonus to hull damage lasers have. Base: 20 Modifiers. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Hardening stacking question. Shield hardeners are a new defensive technology in the upcoming 3. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. Now say, 30% shield hardening cuts Disruptor damage by a third. If the attacker's tracking is higher than the defender's. Removed any mention of a 365 day calendar in Stellaris. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Thirteen new plans for military reform are waiting for you to implement. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. That's good, but not great for an ascension path. Third, buff the hardening components. ago. Stellaris is a sci-fi grand strategy game set 200 years into the future. • 20 days ago. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Yes, I'll attack the frigates yada yada. Psychic Governors get +10% unity production, Psychic admirals get +10% weapons damage and +10% shield hardening, Psychic Generals get +15% morale and +15% morale damage, Psychic Scientists get +25% survey speed and +1. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. As soon as version 2. 9 that merges the various incompatible game rules and scripted triggers added by mods. Megastructures are colossal constructions. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. This mod is a global compatibility patch for Stellaris 3. Police State is. It's a bit slower than shield reg, but your fleet starts each battle at full health. using modules and Edicts, and. A tier 3 shield generator has 90 hit points, and a shield regen of +4. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 8. If your shields can withstand Alpha the next step is to regen them before the next Alpha comes. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. However, there are a couple situations where. Catteraine Mar 24, 2023 Jump to latest Follow Reply Shields have become pointless. #2. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. My enemy has mountains of torpedoes (no neutron launchers). Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. Larger ships have more. The cap to the Force Disparity bonus for fleets that are significantly outnumbered has been dramatically increased. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Go to Stellaris r/Stellaris. The shield hardening components kind of revive the shields back to their older glory. Also, shield/armor hardening could make a disruptor-based. In summary, use the weapons that are effective against what your enemy has most of. 2x Crystal plating (hull HP booster) - 550 HP. 8. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Just use a balanced approach when it comes to shields and armour. Replaced can_see_in_list parameter for create_leader with hide_leader that also excludes the leader from the leader cap. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. I think the maximum leader cap was 12 or 15 (in 3. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Are extremely powerful vs AI. ago. Increased the range of Energy Siphons. 5 and armor takes 2. 85 -1 = 1. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Gigacannon needs to do 12600 to. A destroyer: 40%. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. 9) quite a lot. They're more effective the more shielding you have on the ship. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. "Shields aren't too good" really depends on the situation. Archeao Engineers as a perk. Honestly, it kind of comes down more to what you roll, I think, at least until you get into repeatables, but you always want some of both. Current Stellaris Ship Meta (for v3. conflare. 8, but take with pinch of salt because I've clocked 3000 hours so my micro game is probably strong enough to beat most players with tier 1 coilgun corvettes at this point. Shield Hardening should protect from storms and neutron stars. I started a new game and I saw the frame world origin. (I. This is so effective that ~40k fleets 1:2 destro/cruiser. 2 Available envoys. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 50% shield hardening lets you live +100% longer (!!!!!). And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Now say, 30% shield hardening cuts Disruptor damage by a third. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Peter34cph • 1 yr. Related Topics. 6 Technology List – Q to S. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. A battleship equipped with full enigmatic deflector shields and capacitors basically has infinitely regenerating armor. 8. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Once you reach the point that you can hit the 90% evasion cap without swarm computers (which usually means hitting only about 75%- 82% in the ship designer, because you can squeeze another 10%-15% out of Flagellating Movement + Gale-Speed/Mercenary Admiral, and the external bonuses are one of the few things that stack multiplicatively rather. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Doesn't seem like silos or anything else increase it. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Thread starter Chuunibyou Imouto;. Cool. MuffinFIN • 5 yr. They cannot be built in orbit of a celestial body that has an. Pros: Only ship type with T-slot, which can have absurd range. Posted by u/[Deleted Account] - 4 votes and 8 commentsModifier Effects. (Note: patch 3. Content is available under Attribution-ShareAlike 3. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. Very strong, resilient, psionic, cybernetic and robust (psionic neighbor had a AI rebellion that was an assimilator, I got the first psi/cyber pops as refugees. Even an armada of warships doesn't have enough firepower to crack a planetary shield. The only refrence to it I can find online is an Apec video that doesn't really take the frame world to its full potential. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. They cannot be built in orbit of a celestial body that has an. You don't. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. 1 the first in the 3. Once you out-tech the AI, there's no point beyond FEs and Crisis. 25) gets tanked instead (meaning. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. #23,663. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. . The cap to the Force Disparity bonus for fleets. (So 174 armor/day for our example) Now, in combat, that regen is cut to 1/5th (per 3. 5% Stability. 18. M: +315 shield HP (505 with AP), 4. 25 shieldpoints. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Edict Fund can be increased by the following:. Archaeoshields should now properly provide their shield hardening bonus. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Losing 100 Ar or 125 Sh to get 65 Hull. 7% shields/day, or 250 out of 35834. M-slot shields don´t have the double shield regeneration as S-slot shields but they have the double cap. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. You can choose this type of weapon as more civilized and humane than the total destruction of the planet or the genocide of its population. So that gives us 34. Plasma is a bit niche, but against a pure armor ship. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. What's the value/purpose of the Hardening stat? Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Ran into a new event last night. This mod adds base hardening to shields and armor, increasing with their tier. Yeah, you kinda need this. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Hello, i wonder what "+% armor penetration" realy does. 6x Crystal plating - 1650 HP. I ragequited after the battle, and than reloaded the save. Steps to reproduce the issue. 34 comments. 34. There's not really that much you need in terms of utility components. 7 Technology List – T to Z. 2 thirds armour 1 third shield. Also, shield/armor hardening could make a disruptor. 1 daily regen (2. Orbital Stock Exchange (Requires Galactic Markets)Stellaris Wiki Active Wikis. It is now possible to get 100% of both shield and armor hardening using councillors only. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". You can send your ships to vassal ports if you. 9K health and 20% evasion. Armor is generally the better of the two, but it can depend on the AI's ship designs. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. 0 unless otherwise noted. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. 1 comment. It gives a +10 fleet capacity but a 5% upkeep increase for ships. Go to Stellaris r/Stellaris. Recently I decided to pick it up again. and there is no way to bring them back. When going over 10 in fleet cap inflicts less than 1% upkeep increase anyway. . This thread is archived. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Legacy Wikis. Decreased the base damage of explosive torpedoes. All Discussions. so first the missing techs. majdavlk • 2 min. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Which reduces your influence and diplomatic weight. 30% armor hardening on top cuts it by another third. Their battle ships regen something like 14k shield per day. 1 comment. I don’t think they are worth their 16 fleet cap right now. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. The current "meta" is hardening and penetrating weapons, often hardened armor. This page was last edited on 21 May 2022, at 20:12. Active Wikis. Added new aux components that use Exotic Gases, Rare. Here are the complete notes for Stellaris 3. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Also there is +30% evasion from 3 thrusters and 10% from combat. 4. 6x Crystal plating - 1650 HP. 4 Claim influence cost. (autocannons, which the AI loves to use) are crap against it. Add a Comment. About this site. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Can't terraform Mars then. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. HerewardTheWayk • 1 hr. The downside if that they use power and missiles/torpedo bypass them entirely. Buffed the daemonic incursion by giving them additional naval capacity, reduced ship upkeep and many more fleets (scaling off of their naval cap). It's a bit slower than shield reg, but your fleet starts each battle at full health. We’ll begin with an exploration of the goals and. That's worse than 6+6=12s for a purely neutral weapon. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. is it worth it do you think?Hello! I used to be pretty hardcore into this game. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. The teachers of the Shroud origin gives you a chance for some of your leaders to have the Psychic trait. This is a searchable and complete list of Stellaris technologies and their IDs. Edict Fund can be increased by the following:. Heavy platforms and their large weapons do best with larger forces towards the end of the game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Vassalization request towards a Machine Intelligence empire. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. 1 shield regen, 15% shield hardening. Reply. Both are late game anyway so doesn't matter. - Gourmand in energy and is inefficient under a firepower too important. Deflectors are shields and do the same as any other shield within the game. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Buffed the daemonic incursion by giving them additional naval capacity, reduced ship upkeep and many more fleets (scaling off of their naval cap). ; About Stellaris Wiki; Mobile viewmy shield nullification surprise. and a huge stack of armour. Tiasmoon. Think of the Stellaris shield trade-offs the same way. Honestly, it kind of comes down more to what you roll, I think, at least until you get into repeatables, but you always want some of both. 25 days. Stellaris Real-time strategy Strategy video game Gaming. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Increased the range of Energy Siphons. So the Whirlwind Missiles and Strike Craft both pierce shields. Corvettes and Destroyers don't have enough space to run hardening, and Battleships and Cruisers get absolutely murdered by Tachyon Lances and Neutron Launchers if they don't have shields. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Protective Bastion: +2 Starbase Cap-25% Strabase Upgrade Cost Finisher Effect: +10% Trade Attractiveness. Shields regenerate on their own after battles. The Dragon. Meaning you can get 100% hardening on a large ship, pretty easily. Best. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Increased the base damage of Flak PD. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. It matters more with shields. Each start system can have between 2 and 15 celestial bodies. . 25 days. Wooden-Many-8509 • 22 min. Species traits that gave +N leader level cap now give reduced leader upkeep and reduced maximum leader negative traits. That’s 17. Could be a researchable alternative under energy. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. Just what it say on the tin. It'd be a small bonus, maybe +10% or something, but it would make the edicts more valuable in early fights against disruptors. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. As probably most of you know. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 1. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. It is developed by Paradox Development Studio and published by Paradox Interactive. Stellaris Wiki Active Wikis. On a corvette with 2 armor. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Stellaris. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Upload Attachment 7. Stellaris. Ancient Pulse Armor (and other ancient armaments) are impractical. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. Gigacannon needs. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. In Stellaris, the current command limit cap is set at 500. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. If they're mostly armor, go for anti armor weapons like plasma, lances and torpedoes. Stellaris Real-time strategy Strategy video game Gaming. If they're using mostly Lasers or Point Defense then you would want shielding. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. Below is an example of what I found out while testing ship combat. ago. It's mostly only going to be used in mp if you know the other guy is using full disruptor fleets, but even then I'd argue that going full shields with shield hardeners might be better because it's cheaper and more versatile. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Unable to carry any Point-Defense: very vulnerable to torpedoes. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. As accidental fly into a pulsar system means if you have the other way you get wrecked. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. The same goes for L-slot shields. This mod adds base hardening to shields and armor,. Explosive Missiles Balanced MK 1 Concussion Missile. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. With 2 Shield Caps, Orilium Ore, and using Psionic Shields I've been able to create Titans with 9000 Shields (5 Psionic Shields x 1250 Shields per Psionic Shields x 1. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. . Small ships can't do it no matter how much you try. Buffed the daemonic incursion by giving them additional naval capacity, reduced ship upkeep and many more fleets (scaling off of their naval cap). Reclusive −5% Diplomatic Weight. If you had a lot of spare power and put on two shield generators that could be +4 +4 = 8 + 50% = 12 hp a day. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . So the Whirlwind Missiles and Strike Craft both pierce shields. Mining lasers are now classified as Brawling weapons. 4K views 8 months ago. They're 100% shield and armor penetration with higher base damage output in the S slot than M slot disruptors, and on top of that do +25% to hull. Ograe • 5 yr. Their fleets tend to follow their overlord's. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. This page was last edited on 21 May 2022, at 20:12. If you mean by penetration resistance, then yes. 6 shield regen, 15% shield hardening. 8 armor/day (round to 35 to make math easy). I think some FE/AE focus on energy. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. 0 “Orion”. nightraven1901.